Rule of the game.
This game can be played alone or with several players with a dice. It consists of two paths that intersect, forming crossroads, marked by a red circle.
If we arrive at number 27 of the cottage, without going beyond it, we win. If we arrive at number 27 of the purple path, without also going beyond it, we have lost.
The players draw lots for the path by which they must enter the circle and, on the next move, it changes path. Thus, for example, the player who, starting on the yellow path brings the number 3, stops on the crossroads which is in front of him, and at the next one, starts counting again starting from the number 2 of the other path. As crossroads are not numbered, they do not count as squares when advancing on a path.
Thus, for example, the player who, starting on the purple path, brings the number 3 lands on the purple 3 without taking into account the two crossroads which precede it. When the players arrive at number 27 if they go over it, they go back the number of points brought in too much, if they stop, in this backward step, in front of a crossroads, they change their path at the next move as in the march forward.
All players must continue the game until they have either won or lost.