登入
所有資源
"Yes or No" Icebreaker Game
One player selects an object; the remaining participants ask a maximum 20 questions about the object with a yes or no answer. If no one has guessed what the question is after asking 20 questions, the person who chose the object is the winner.
Puzzle PDF
發表人:
SuperColoring
作者:
Lena London
Loading...
Printed 0 times
破冰(互相認識)
decision making
critical thinking
communication
social skills
group activity
primary school
early learners
logic
observation
attention
更多類似